CRTSim Renderer: Closer to the Game | Aizumanga Devlog
The renderer's Super Win the Game look now matches the game's bloom, black level and glass, and gets the rest of the game's video options, plus TV static.
READ MORE »AIZUMANGA PERSONAL LOG // WORK IN PROGRESS
A small corner for things I'm making, testing, learning and working on. Expect image experiments, video tests, site stuff and whatever else I'm currently messing with.
The renderer's Super Win the Game look now matches the game's bloom, black level and glass, and gets the rest of the game's video options, plus TV static.
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Introducing my vibecoded image/video renderer, based on J. Kyle Pittman’s CRTSim, with exported examples and downloads for Windows, Linux, and macOS.
READ MORE »A new update to the Aizumanga guide! It now includes video generation tutorial!
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A new little corner of the site for projects, experiments and work in progress.
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